About Me

My name is Jason Scott. I come from a small central Indiana town called Bloomington. At a young age, I found that I had a vivid imagination that would take me for daydream trips into fantasy and impossibility. I loved those times, but found that other kids weren’t the same so scoffed at me for my differences. I had difficulty fitting in and was having a hard time finding my niche until one day I found a way to channel my imagination. That was the day I got my first gaming system. The Atari 2600. Atari Rules!!!It was the first time that I could see realtime imagination at work and marvel at the wonderment that was video game. From that moment on I knew I would be a gamer for life. I would play as much as I could with my friends, by myself, whenever I had free time.

During my highschool years I played less video games, mostly because I was busy with school and didnt have money to buy the new consoles and games. So, I went without, only playing games while at friends houses etc.

UT99 CoverAfter Highschool, I applied and attended Indiana University in the business school to become the next marketing mogul. However, I disliked everything about it and as a result struggled academically. I found myself constantly skipping class so that I could play Unreal Tournament(UT99) on my newly built school computer. Then it hit me. If I love playing video games so much, maybe I could try making them for a living.

During sophomore year, I made the decision to leave the business school. Knowing so little about video games at the time, I went to the computer science department. I figured it would be a good place to learn the ropes and find my path to video games. What I found was a wealth of knowledge about base coding that was fascinating, but incredibly difficult for me to understand. I didn’t know what to do.

I spoke with my cousin who was also pursuing video games, and he spoke of the art side of video game making. As I listened to what he was describing, I thought of the levels I was making in the unreal editing program for UT and realized that what I wanted to do was create art for video games. At last I had found my calling. It was time to change departments again, this time to fine arts.

DissonexDuring the next two years of school, I focused on level design. I created hundreds of unsuccessful levels for unreal tournament, learning the ins and outs of the editor, reading every tutorial on the web, trial and erroring my way through every bug. When UT2004 released, I began focusing on more detailed environments, and learning the new engine’s vast improvements in optimization and detail, while finally creating a few semi-successful environments.

AsymNext I became lead designer on Asym, a total conversion modification for UT2k4. I, along with my team, worked to alpha status and was very pleased with production on the game.

So from an imaginative outcast, to a gaming fiend, to a struggling marketing student, and now to a game designer, I have taken an interesting path. Now, I’m doing what I love and am excited to see what the future holds.