Projects
My tasks during the project included the following:
- Created level layouts from initial design to final art.
- Iterated all past and current level designs as core gameplay shifted.
- Prototyped combat, objective, level based systems to prove out design initiatives before being sent to code.
- Addressed and assigned bugs to necessary departments as they pertained to level design.
- Attended design meetings to address core gameplay and level design concerns.
- Scripted complex custom encounters within the Unreal Engine 3 environment using kismet.
- Worked closely with environment team to make sure art assets did not compromise level flow.
- Provided environment team with asset lists for current and future level designs to keep production moving forward.
- Contributed on special projects such as gameplay trailers, charity functions, special gameplay initiatives.
- Monitored Alpha forums for feedback on currently played levels.
- Occasionally pwned other Hi-Rez devs in the playtest room.
Click an image to see my level designs for Global Agenda.
Asym – (March 2005-July 2007)
Asym is a game idea that I came up with during my digital storytelling graduate course at Indiana University. It started as an idea on an index card, that grew into a 3 year, 14 person, mod project. Here is a short synopsis from www.asymgame.com.
Asym is a full-conversion modification for Unreal Tournament 2004 that blends aspects of MMO into FPS. Players have the choice to play as one of three species in objective-based, team-oriented scenarios with support for 32 simultaneous players. As a player gains experience they gain levels which allows them to add attributes, weapon sets, and skills to their personal arsenal. With varying levels of characters working together, each mission will be a unique experience requiring unique strategy to succeed. Whether playing with a group of friends or complete strangers, Asym brings people together to fight for a common goal, VICTORY.
My tasks during the project included the following:
- Lead Designer
- Story, Gameplay, Level Development, Experience Generation
- Weapon scripting
- Vehicle scripting
- Mapping
- Environment Modelling
- Vehicle Modelling
- Weapon Modelling
- Character Modelling
- Texturing
- Character, Weapon, Vehicle Animation
- Gameplay
Day to Day tasks include:
- Scheduling meeting
- Directing team members
- Delegating necessary tasks to area leads
- Holding discussions about different aspects of development
- Posting updates on our private messageboards
- keeping svn up to date for binary data
- updating script based vcs with tickets as well as creating definitions for our trac wiki
Please go to www.asymgame.com for more information on the mod itself.
Click an image to see the complete image gallery for asym.





